Art direction and animation of a teaser video for an upcoming survey report by the CIPD, which inspired the space observation metaphor.
Animated in After Effects with a lot of custom expressions.
Art direction, illustration and animation of a motion graphics video and related engagement media for a research report by CIPD on how HR can develop organisations with well-being at their core for happier, healthier, sustainable business.
Art direction, illustration and animation of the teaser video and engagement media for Valuing your Talent – a collaborative, industry-led movement helping organisations realise the full potential of their workforce through understanding and measuring the impact and contribution of people to business performance.
Motion graphics. Part of a larger series of animated creatives.
A short animation I directed and animated for the guys at Machinima Realm featuring characters from the video game League of Legends. I didn’t write the script and it’s quite rushed (less than two months total) but it was very fun to animate.
Thanks to Elspeth Eastman for her great voice performance. It helped a lot shaping Annie’s hysteric personality.
Also thanks to Alex, Brett “Hundar” Hundley, Jacob Ditkoff.
The two main layouts.
Gamers should be able to spot some easter eggs I hid in the background.
Nerdy fact: the names of the four characters are Annie, Tibbers, Gangplank and Caitlyn and their initials are G-A-T-C. Genetics, anyone?
A 3D-animated piece of acting was really missing from my portfolio. This was also the first time I animated a lipsync in Blender.
Eleven is the name of the rig. It’s open source and available for free at elevenrig.blogspot.com.
The closest thing to this I had ever done was a puppeteering performance. The “rig” only had three “controllers”, and no, I couldn’t have him to blink.
Direct link: MP4 WEBM
The Making of Oranguerrilla
This is the Making Of video for Oranguerrilla, my student film for the Academy of Art University, San Francisco. I really wanted to make this backstage video as it brings together the countless steps I went through to make my film.
Roughly, I spent 1600 hours of work on the project from concept art to the final edit, spread over two and a half years.
Watch on: Vimeo | YouTube Download: Ogg | MP4
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